October 2010
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Ludic Orders of Signification
As I have alluded to previously, one of the interesting facets of how objects operate as fiction-signs (that is, signs in the context of the game’s fiction) is how malleable and arbitrary they are.  For example, the ever-popular board game Agricola recently saw a new quasi-expansion, Agricola: The Goodies.  Among other things, this expansion includes replacement wooden bits that are meant to...
Oct 12th
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