In-Game vs Isolated

Most of the posts on this blog will be treating the game bits in an extra-game context; for example, sitting on a shelf as opposed to in the middle of the game.

The reason for this is that a piece in-game contains a wealth of state-related information on top of the representational information that I am interested in here.  The Ace of Spades by itself means something quite different than during a game of Bridge.

Hidden in this distinction is one of my basic assumptions: that all game bits can be treated as signs in certain contexts and under certain codes.  Context and code have a significant impact on what the bit represents, and thus add numerous complications.  A bit in-game is functioning within a larger context than a bit on its own.

While all of these factors are significant and interesting, for the purposes of brevity I will not be dealing much with in-game bits.

Notes

  1. otelia-knollenberg reblogged this from gamebits
  2. norman-tringali reblogged this from gamebits
  3. corliss-muraoka reblogged this from gamebits
  4. leopoldo-goings reblogged this from gamebits
  5. arnold-dufrane reblogged this from gamebits
  6. augustina-payes reblogged this from gamebits
  7. mui-lovier reblogged this from gamebits
  8. gamebits posted this